Appropriate image selection with virtual reality in vestibular rehabilitation: Cross-sectional study

dc.authorid0000-0002-9666-7867
dc.authorid0000-0003-2568-6531
dc.authorid0000-0001-8396-331X
dc.authorid0000-0002-5985-097X
dc.contributor.authorErsin, Kerem
dc.contributor.authorGürlek, Emre
dc.contributor.authorGüler, Hakan
dc.contributor.authorKalaycık Ertugay, Çi?dem
dc.contributor.authorŞerbetçio?lu, Mustafa Bülent
dc.date.accessioned2023-06-02T09:43:33Z
dc.date.available2023-06-02T09:43:33Z
dc.date.issued2023
dc.departmentİstanbul Medipol Üniversitesi, Sağlık Bilimleri Enstitüsü, Odyoloji Ana Bilim Dalı
dc.departmentİstanbul Medipol Üniversitesi, Sağlık Bilimleri Fakültesi, Odyoloji Bölümü
dc.description.abstractBackground: While vestibular rehabilitation with virtual reality (VR) is becoming more popular every day, the disadvantages of this method are not yet clear. Objective: The aim of this study is to examine the effect of the image to be used in vestibular rehabilitation with VR on the systems that provide body posture. Methods: The study was carried out with 36 participants (18 women and 18 men) aged 18 to 30 years. To assess balance control components separately, a sensory organization test was administered to the participants in the presence of stressful and relaxing environment images with VR technology. The State-Trait Anxiety Inventory survey was also used to measure the stress values in the created environments. Results: The State-Trait Anxiety Inventory survey revealed that while stressful videos significantly increased stress, relaxing videos reduced stress. Among measurements obtained in the presence of VR, significant decreases were observed mostly in the visual system data. A significant increase in vestibular system data (P=.01) was observed with a decrease in visual system data (P<.001) when the relaxing image was presented. Additionally, there was a significant difference in the somatosensory (P=.001), composite (P=.002), and visual system (P[removed]
dc.identifier.citationErsin, K., Gürlek, E., Güler, H., Kalaycık Ertugay, Ç. ve Şerbetçio?lu, M. B. (2023). Appropriate image selection with virtual reality in vestibular rehabilitation: Cross-sectional study. JMIR Serious Games, 11. https://doi.org/10.2196/40806
dc.identifier.doi10.2196/40806
dc.identifier.issn2291-9279
dc.identifier.pmid37052976
dc.identifier.scopus2-s2.0-85159832851
dc.identifier.scopusqualityQ1
dc.identifier.urihttps://doi.org/10.2196/40806
dc.identifier.urihttps://hdl.handle.net/20.500.12511/11018
dc.identifier.volume11
dc.identifier.wos000998357600024en_US
dc.identifier.wosqualityQ2
dc.indekslendigikaynakWeb of Science
dc.indekslendigikaynakScopus
dc.indekslendigikaynakPubMed
dc.institutionauthorErsin, Kerem
dc.institutionauthorGürlek, Emre
dc.institutionauthorGüler, Hakan
dc.institutionauthorŞerbetçio?lu, Mustafa Bülent
dc.language.isoen
dc.publisherJMIR Publications Inc.
dc.relation.ispartofJMIR Serious Gamesen_US
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı
dc.rightsAttribution 4.0 International*
dc.rightsinfo:eu-repo/semantics/openAccess
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/*
dc.subjectBalance
dc.subjectComputerized Dynamic Posturography
dc.subjectStress
dc.subjectVestibular Rehabilitation
dc.subjectVestibular System
dc.subjectVirtual Reality
dc.titleAppropriate image selection with virtual reality in vestibular rehabilitation: Cross-sectional study
dc.typeArticle

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