The impacts of avatar movements in different velocities on users’ performances related with body perception: preliminary results from a novel desktop application
| dc.contributor.author | Dilek, Burcu | |
| dc.contributor.author | Tavlı, Elif Yaren | |
| dc.contributor.author | Yaşar, Eray | |
| dc.contributor.author | Akbaş, Senanur | |
| dc.contributor.author | Yılmaz, Emre | |
| dc.contributor.author | Hanoğlu, Lütfü | |
| dc.contributor.author | Akgül, Yusuf Sinan | |
| dc.date.accessioned | 2025-12-16T06:32:18Z | |
| dc.date.available | 2025-12-16T06:32:18Z | |
| dc.date.issued | 2024 | |
| dc.department | İstanbul Medipol Üniversitesi, Sağlık Bilimleri Enstitüsü | |
| dc.department | İstanbul Medipol Üniversitesi, Tıp Fakültesi, Dahili Tıp Bilimleri Bölümü, Nöroloji Ana Bilim Dalı | |
| dc.description.abstract | In our study, a desktop software program was developed to assess the right-left distinction from different personal perspectives. It was aimed to evaluate the ability of users to make right-left body movements of the avatar on their own bodies according to differently categorized perspective perceptions. 146 healthy volunteers were included into the study. Avatar movements were categorized into different view levels and direction of views and presented into two different conditions named as “normal” and “fast”. As a result of changes made to the velocity of avatar movements, users responded with higher values in terms of shoulder abduction angle values and faster in terms of reaction time. We can conclude that the velocity is one of the important parameters that effect the physical performances of the users on seeing avatars from different perspectives. | |
| dc.description.sponsorship | Turkiye Bilimsel ve Teknolojik Arastirma Kurumu (TUBITAK) | |
| dc.identifier.citation | Dilek, B., Tavlı, E. Y., Yaşar, E., Akbaş, S., Yılmaz, E., Hanoğlu, L. ... Akgül, Y. S. (2024). The impacts of avatar movements in different velocities on users’ performances related with body perception: preliminary results from a novel desktop application. TIPTEKNO 2024 - Medical Technologies Congress, Proceedings, Bodrum, Türkiye, October 10-12, 2024. http://dx.doi.org/10.1109/TIPTEKNO63488.2024.10755360 | |
| dc.identifier.doi | 10.1109/TIPTEKNO63488.2024.10755360 | |
| dc.identifier.isbn | 9798331529819 | |
| dc.identifier.isbn | 9798331529826 | |
| dc.identifier.issn | 2687-7775 | |
| dc.identifier.scopus | 2-s2.0-85212709259 | |
| dc.identifier.uri | http://dx.doi.org/10.1109/TIPTEKNO63488.2024.10755360 | |
| dc.identifier.uri | https://hdl.handle.net/20.500.12511/13336 | |
| dc.identifier.wos | WOS:001454367500036 | |
| dc.indekslendigikaynak | Web of Science | |
| dc.indekslendigikaynak | Scopus | |
| dc.institutionauthor | Akbaş, Senanur | |
| dc.institutionauthor | Hanoğlu, Lütfü | |
| dc.institutionauthorid | 0000-0003-4292-5717 | |
| dc.language.iso | en | |
| dc.relation.ispartof | TIPTEKNO 2024 - Medical Technologies Congress, Proceedings | |
| dc.relation.publicationcategory | Konferans Öğesi - Uluslararası - Kurum Öğretim Elemanı | |
| dc.relation.tubitak | info:eu-repo/grantAgreement/TUBITAK/222S133 | |
| dc.rights | info:eu-repo/semantics/embargoedAccess | |
| dc.subject | Body Image | |
| dc.subject | Body Recognition | |
| dc.subject | Desktop Application | |
| dc.subject | Imagery | |
| dc.subject | Perspective | |
| dc.subject | Skeleton Extraction Models | |
| dc.subject | Virtual Reality | |
| dc.title | The impacts of avatar movements in different velocities on users’ performances related with body perception: preliminary results from a novel desktop application | |
| dc.type | Conference Object |
Dosyalar
Lisans paketi
1 - 1 / 1
Küçük Resim Yok
- İsim:
- license.txt
- Boyut:
- 1.17 KB
- Biçim:
- Item-specific license agreed upon to submission
- Açıklama:











