Investigation on the efficiency of the closed kinetic chain and video-based game exercise programs in the rotator cuff rupture: A randomized trial

dc.authorid0000-0002-5206-0254
dc.authorid0000-0001-9804-368X
dc.authorid0000-0001-6993-7983
dc.contributor.authorMenek, Burak
dc.contributor.authorTarakcı, Devrim
dc.contributor.authorTarakcı, Ela
dc.contributor.authorYılmaz Menek, Merve
dc.date.accessioned2022-11-04T09:18:21Z
dc.date.available2022-11-04T09:18:21Z
dc.date.issued2022
dc.departmentİstanbul Medipol Üniversitesi, Sağlık Bilimleri Enstitüsü, Fizyoterapi ve Rehabilitasyon Ana Bilim Dalı
dc.departmentİstanbul Medipol Üniversitesi, Sağlık Bilimleri Fakültesi, Ergoterapi Bölümü
dc.departmentİstanbul Medipol Üniversitesi, Sağlık Bilimleri Fakültesi, Fizyoterapi ve Rehabilitasyon Bölümü
dc.description.abstractObjective: To examine the effectiveness of video-based game exercises and structured closed kinetic chain exercises in individuals with rotator cuff rupture. Materials and Methods: Forty-five individuals with rotator cuff rupture were included in this study. Individuals were randomly divided into three groups: a conventional exercise group (CEG), a structured closed kinetic chain exercise group (CKCEG), and a video-based game exercise group (VGEG). Interventions were performed twice a week for 6 weeks. Pain severity; pain threshold; disabilities of the arm, shoulder, and hand questionnaire (DASH); rotator cuff quality of life index (RCQOL); range of motion (ROM); and joint position sense and approximation force of all individuals were evaluated pre- and post-treatment. Results: There was a statistically significant difference in all values of the pre- and post-treatment of the groups (P?<?0.05). When the differences between the groups were compared, CKCEG and VGEG values were more significant than CEG in all parameters (P?<?0.017). Improvements in pain threshold, ROM in shoulder flexion and abduction, DASH score, and all parameters of the RCQOL questionnaire in VGEG were statistically more significant than CKCEG (P?<?0.017). Conclusion: Individuals with rotator cuff rupture obtained more improvements in primary and secondary outcomes after closed kinetic chain exercise and video-based game exercise, rather than conventional methods. It was considered that video-based game exercise programs would be used in rotator cuff problems.
dc.description.sponsorshipIstanbul Medipol University Individual Research Projecten_US
dc.identifier.citationMenek, B., Tarakcı, D., Tarakcı, E. ve Yılmaz Menek, M. (2022). Investigation on the efficiency of the closed kinetic chain and video-based game exercise programs in the rotator cuff rupture: A randomized trial. Games for Health Journal, 11(5), 298-306. http://doi.org/10.1089/g4h.2021.0210
dc.identifier.doi10.1089/g4h.2021.0210
dc.identifier.endpage306
dc.identifier.issn2161-783X
dc.identifier.issn2161-7856
dc.identifier.issue5
dc.identifier.pmid35666235
dc.identifier.scopus2-s2.0-85140274213
dc.identifier.scopusqualityQ1
dc.identifier.startpage298
dc.identifier.urihttp://doi.org/10.1089/g4h.2021.0210
dc.identifier.urihttps://hdl.handle.net/20.500.12511/9924
dc.identifier.volume11
dc.identifier.wos000807284200001en_US
dc.identifier.wosqualityQ1
dc.indekslendigikaynakWeb of Science
dc.indekslendigikaynakScopus
dc.indekslendigikaynakPubMed
dc.institutionauthorMenek, Burak
dc.institutionauthorTarakcı, Devrim
dc.institutionauthorYılmaz Menek, Merve
dc.language.isoen
dc.publisherMary Ann Liebert
dc.relation.ispartofGames for Health Journalen_US
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı
dc.rightsinfo:eu-repo/semantics/closedAccess
dc.subjectClosed Kinetic Chain
dc.subjectRotator Cuff
dc.subjectSerious Game
dc.subjectVideogames
dc.subjectVirtual Reality
dc.titleInvestigation on the efficiency of the closed kinetic chain and video-based game exercise programs in the rotator cuff rupture: A randomized trial
dc.typeArticle

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