Video game-based therapy for the non-dominant hand improves manual skills and grip strength

dc.authorid0000-0002-5993-4153
dc.authorid0000-0001-9804-368X
dc.contributor.authorBostancı, Hilal
dc.contributor.authorEmir, Ahmet
dc.contributor.authorTarakçı, Devrim
dc.contributor.authorTarakçı, Ela
dc.date.accessioned2020-09-11T10:17:29Z
dc.date.available2020-09-11T10:17:29Z
dc.date.issued2020
dc.departmentİstanbul Medipol Üniversitesi, Sağlık Bilimleri Fakültesi, Ergoterapi Bölümü
dc.description.abstractThe study was designed to investigate the effect of virtual reality-supported training on manual skills and grip strength in the non-dominant hand in healthy participants. Thirty participants were randomized into two groups: ErgoActive group (n = 15) and control group (n = 15). The ErgoActive study group received 8 weeks of training with leap motion controller-based virtual reality games. The training was done 1 day per week for 30 min. The participants' hand function was evaluated using the Jebsen Taylor Hand Function Test (JTHFT), while grip strength was evaluated with a Jamar Hand Dynamometer and Pinchmeter. After 8 weeks, the ErgoActive and control groups had significantly different JTHFT, Jamar and Pinchmeter results (P < 0.05). When leap motion controller-based virtual reality applications are used, healthy subjects have increased manual skills and grip strength in their non-dominant hand. These virtual reality games are an effective and fun way of improving patients' hand functions.
dc.identifier.citationBostancı, H., Emir, A., Tarakçı, D. ve Tarakçı, E. (2020). Video game-based therapy for the non-dominant hand improves manual skills and grip strength. Hand Surgery & Rehabilitation, 39(4), 265-269. https://dx.doi.org/10.1016/j.hansur.2020.02.011
dc.identifier.doi10.1016/j.hansur.2020.02.011
dc.identifier.endpage269
dc.identifier.issn2468-1229
dc.identifier.issn2468-1210
dc.identifier.issue4
dc.identifier.scopusqualityQ2
dc.identifier.startpage265
dc.identifier.urihttps://dx.doi.org/10.1016/j.hansur.2020.02.011
dc.identifier.urihttps://hdl.handle.net/20.500.12511/5785
dc.identifier.volume39
dc.identifier.wosqualityQ4
dc.indekslendigikaynakWeb of Science
dc.indekslendigikaynakScopus
dc.indekslendigikaynakPubMed
dc.language.isoen
dc.publisherElsevier
dc.relation.ispartofHand Surgery & Rehabilitationen_US
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı
dc.relation.tubitakinfo:eu-repo/grantAgreement/TUBITAK/SOBAG/1919B011800515
dc.rightsinfo:eu-repo/semantics/openAccess
dc.subjectManual Skills
dc.subjectNon-Dominant Hand
dc.subjectVirtual Reality
dc.subjectUpper Extremity
dc.subjectOccupational Therapy
dc.titleVideo game-based therapy for the non-dominant hand improves manual skills and grip strength
dc.typeArticle

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