The effect of video-based games on hand functions and cognitive functions in cerebral palsy

dc.authorid0000-0001-9362-7205
dc.authorid0000-0003-0552-8464
dc.authorid0000-0001-9804-368X
dc.authorid0000-0002-2476-6567
dc.contributor.authorYıldırım, Yasin
dc.contributor.authorBudak, Miray
dc.contributor.authorTarakçı, Devrim
dc.contributor.authorAlgun, Zeliha Candan
dc.date.accessioned2021-07-02T06:52:29Z
dc.date.available2021-07-02T06:52:29Z
dc.date.issued2021
dc.departmentİstanbul Medipol Üniversitesi, Sağlık Bilimleri Fakültesi, Ergoterapi Bölümü
dc.departmentİstanbul Medipol Üniversitesi, Sağlık Bilimleri Fakültesi, Fizyoterapi ve Rehabilitasyon Bölümü
dc.departmentİstanbul Medipol Üniversitesi, Sağlık Bilimleri Enstitüsü, Fizyoterapi ve Rehabilitasyon Bölümü
dc.description.abstractObjective: The purpose of this study is to investigate the effect of Leap Motion Based Exergame Therapy (LMBET) on upper limb gross grip strength (GGS), pinch forces, hand functions, gross motor function, and cognitive functions in patients with cerebral palsy (CP). Materials and Methods: Twenty patients with CP (11 hemiplegia and 9 diplegia) were included in the study. Structured Neurodevelopmental Therapy-based hand rehabilitation (SNDTBHR) (first treatment period) was applied a total of 12 sessions, 2 sessions per week (total 6 weeks), and then LMBET (second treatment period) was applied a total of 12 sessions, 2 sessions per week (total 6 weeks). GGS was evaluated by "dynamometer," pinch strengths were evaluated by "pinch meter," hand skills were evaluated by "Manual Ability Classification System (MACS)" and "Jebsen-Taylor Hand Function Test (JHFT)," the gross motor level was evaluated by "Gross Motor Function Classification System (GMFCS)," and cognitive functions were evaluated by "Wisconsin Card Sorting Test (WCST)." Results: Significant difference was found between LMBET and SNDTBHR on GGF, pinch forces, JHFT, and WCST in favor of LMBET (P < 0.017). There was no significant difference between both MACS and GMFCS measurements (P > 0.05). Conclusion: Positive effects of both SNDTBHR and LMBET have been found. However, measurements after LMBET are statistically more significant. Future research should take into account higher patient allocation. Including additional leap motion training to conventional physiotherapy is feasible and might be promising to train cognitive function in children with CP.
dc.identifier.citationYıldırım, Y., Budak, M., Tarakçı, D. ve Algun, Z. C. (2021). The effect of video-based games on hand functions and cognitive functions in cerebral palsy. Games for Health Journal, 10(3), 180-189. https://dx.doi.org/10.1089/g4h.2020.0182
dc.identifier.doi10.1089/g4h.2020.0182
dc.identifier.endpage189
dc.identifier.issn2161-783X
dc.identifier.issn2161-7856
dc.identifier.issue3
dc.identifier.scopusqualityQ1
dc.identifier.startpage180
dc.identifier.urihttps://dx.doi.org/10.1089/g4h.2020.0182
dc.identifier.urihttps://hdl.handle.net/20.500.12511/7426
dc.identifier.volume10
dc.identifier.wosqualityQ1
dc.indekslendigikaynakWeb of Science
dc.indekslendigikaynakScopus
dc.indekslendigikaynakPubMed
dc.language.isoen
dc.publisherMary Ann Liebert, Inc.
dc.relation.ispartofGames for Health Journalen_US
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı
dc.rightsinfo:eu-repo/semantics/embargoedAccess
dc.subjectCerebral Palsy
dc.subjectCognition
dc.subjectHand Function
dc.subjectNeurodevelopmental Therapy
dc.subjectLeap Motion
dc.titleThe effect of video-based games on hand functions and cognitive functions in cerebral palsy
dc.typeArticle

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