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dc.contributor.authorMenek, Burak
dc.contributor.authorTarakcı, Devrim
dc.contributor.authorTarakcı, Ela
dc.contributor.authorYılmaz Menek, Merve
dc.date.accessioned2022-11-04T09:18:21Z
dc.date.available2022-11-04T09:18:21Z
dc.date.issued2022en_US
dc.identifier.citationMenek, B., Tarakcı, D., Tarakcı, E. ve Yılmaz Menek, M. (2022). Investigation on the efficiency of the closed kinetic chain and video-based game exercise programs in the rotator cuff rupture: A randomized trial. Games for Health Journal, 11(5), 298-306. http://doi.org/10.1089/g4h.2021.0210en_US
dc.identifier.issn2161-783X
dc.identifier.issn2161-7856
dc.identifier.urihttp://doi.org/10.1089/g4h.2021.0210
dc.identifier.urihttps://hdl.handle.net/20.500.12511/9924
dc.description.abstractObjective: To examine the effectiveness of video-based game exercises and structured closed kinetic chain exercises in individuals with rotator cuff rupture. Materials and Methods: Forty-five individuals with rotator cuff rupture were included in this study. Individuals were randomly divided into three groups: a conventional exercise group (CEG), a structured closed kinetic chain exercise group (CKCEG), and a video-based game exercise group (VGEG). Interventions were performed twice a week for 6 weeks. Pain severity; pain threshold; disabilities of the arm, shoulder, and hand questionnaire (DASH); rotator cuff quality of life index (RCQOL); range of motion (ROM); and joint position sense and approximation force of all individuals were evaluated pre- and post-treatment. Results: There was a statistically significant difference in all values of the pre- and post-treatment of the groups (P < 0.05). When the differences between the groups were compared, CKCEG and VGEG values were more significant than CEG in all parameters (P < 0.017). Improvements in pain threshold, ROM in shoulder flexion and abduction, DASH score, and all parameters of the RCQOL questionnaire in VGEG were statistically more significant than CKCEG (P < 0.017). Conclusion: Individuals with rotator cuff rupture obtained more improvements in primary and secondary outcomes after closed kinetic chain exercise and video-based game exercise, rather than conventional methods. It was considered that video-based game exercise programs would be used in rotator cuff problems.en_US
dc.description.sponsorshipIstanbul Medipol University Individual Research Projecten_US
dc.language.isoengen_US
dc.publisherMary Ann Lieberten_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subjectClosed Kinetic Chainen_US
dc.subjectRotator Cuffen_US
dc.subjectSerious Gameen_US
dc.subjectVideogamesen_US
dc.subjectVirtual Realityen_US
dc.titleInvestigation on the efficiency of the closed kinetic chain and video-based game exercise programs in the rotator cuff rupture: A randomized trialen_US
dc.typearticleen_US
dc.relation.ispartofGames for Health Journalen_US
dc.departmentİstanbul Medipol Üniversitesi, Sağlık Bilimleri Enstitüsü, Fizyoterapi ve Rehabilitasyon Ana Bilim Dalıen_US
dc.departmentİstanbul Medipol Üniversitesi, Sağlık Bilimleri Fakültesi, Ergoterapi Bölümüen_US
dc.departmentİstanbul Medipol Üniversitesi, Sağlık Bilimleri Fakültesi, Fizyoterapi ve Rehabilitasyon Bölümüen_US
dc.authorid0000-0002-5206-0254en_US
dc.authorid0000-0001-9804-368Xen_US
dc.authorid0000-0001-6993-7983en_US
dc.identifier.volume11en_US
dc.identifier.issue5en_US
dc.identifier.startpage298en_US
dc.identifier.endpage306en_US
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanıen_US
dc.identifier.doi10.1089/g4h.2021.0210en_US
dc.institutionauthorMenek, Burak
dc.institutionauthorTarakcı, Devrim
dc.institutionauthorYılmaz Menek, Merve
dc.identifier.wosqualityQ1en_US
dc.identifier.wos000807284200001en_US
dc.identifier.scopus2-s2.0-85140274213en_US
dc.identifier.pmid35666235en_US
dc.identifier.scopusqualityQ1en_US


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