Basit öğe kaydını göster

dc.contributor.authorDoğuç, Özge
dc.date.accessioned2023-07-25T10:28:27Z
dc.date.available2023-07-25T10:28:27Z
dc.date.issued2023en_US
dc.identifier.citationDoğuç, Ö. (2023). How will metaverse and ai change traditional marketing techniques? Handbook of Research on Consumer Behavioral Analytics in Metaverse and the Adoption of a Virtual World içinde (68-88. ss.). IGI Global. https://dx.doi.org/10.4018/978-1-6684-7029-9.ch004en_US
dc.identifier.isbn9781668470312
dc.identifier.isbn9781668470299
dc.identifier.urihttps://dx.doi.org/10.4018/978-1-6684-7029-9.ch004
dc.identifier.urihttps://hdl.handle.net/20.500.12511/11247
dc.description.abstractThe development of technology has transformed the process of product development and customer relationship building. It shows impressive results in deep learning and AI applications. Companies can see farther and make data-driven decisions by leveraging advanced technology solutions managed by AI. Deep learning can be used to analyze and integrate large databases. Considering deep learning activities, it could be a significant opportunity to meet customers' needs and help companies develop profitable new products. Likewise, virtual worlds bring a new approach to marketing. The concept of the metaverse can be described as a simulated reality. Metaverse can enable the creation of virtual reality worlds by integrating online experiences. This chapter discusses how AI and deep learning affect marketing. In this context, industrial opportunities of AI in various marketing activities, AI, strategic marketing, and understanding consumer behaviors will be focused on, and cases of companies using deep learning applications will be included.en_US
dc.language.isoengen_US
dc.publisherIGI Globalen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subjectMarketing Techniquesen_US
dc.subjectMetaverseen_US
dc.subjectTraditionalen_US
dc.titleHow will metaverse and ai change traditional marketing techniques?en_US
dc.typebookParten_US
dc.relation.ispartofHandbook of Research on Consumer Behavioral Analytics in Metaverse and the Adoption of a Virtual Worlden_US
dc.departmentİstanbul Medipol Üniversitesi, İşletme ve Yönetim Bilimleri Fakültesi, Yönetim Bilişim Sistemleri Bölümüen_US
dc.authorid0000-0002-5971-9218en_US
dc.identifier.startpage68en_US
dc.identifier.endpage88en_US
dc.relation.publicationcategoryKitap Bölümü - Uluslararasıen_US
dc.identifier.doi10.4018/978-1-6684-7029-9.ch004en_US
dc.institutionauthorDoğuç, Özge
dc.identifier.scopus2-s2.0-85163320841en_US


Bu öğenin dosyaları:

DosyalarBoyutBiçimGöster

Bu öğe ile ilişkili dosya yok.

Bu öğe aşağıdaki koleksiyon(lar)da görünmektedir.

Basit öğe kaydını göster