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dc.contributor.authorYıldırım, Yasin
dc.contributor.authorBudak, Miray
dc.contributor.authorTarakçı, Devrim
dc.contributor.authorAlgun, Zeliha Candan
dc.date.accessioned2021-07-02T06:52:29Z
dc.date.available2021-07-02T06:52:29Z
dc.date.issued2021en_US
dc.identifier.citationYıldırım, Y., Budak, M., Tarakçı, D. ve Algun, Z. C. (2021). The effect of video-based games on hand functions and cognitive functions in cerebral palsy. Games for Health Journal, 10(3), 180-189. https://dx.doi.org/10.1089/g4h.2020.0182en_US
dc.identifier.issn2161-783X
dc.identifier.issn2161-7856
dc.identifier.urihttps://dx.doi.org/10.1089/g4h.2020.0182
dc.identifier.urihttps://hdl.handle.net/20.500.12511/7426
dc.description.abstractObjective: The purpose of this study is to investigate the effect of Leap Motion Based Exergame Therapy (LMBET) on upper limb gross grip strength (GGS), pinch forces, hand functions, gross motor function, and cognitive functions in patients with cerebral palsy (CP). Materials and Methods: Twenty patients with CP (11 hemiplegia and 9 diplegia) were included in the study. Structured Neurodevelopmental Therapy-based hand rehabilitation (SNDTBHR) (first treatment period) was applied a total of 12 sessions, 2 sessions per week (total 6 weeks), and then LMBET (second treatment period) was applied a total of 12 sessions, 2 sessions per week (total 6 weeks). GGS was evaluated by "dynamometer," pinch strengths were evaluated by "pinch meter," hand skills were evaluated by "Manual Ability Classification System (MACS)" and "Jebsen-Taylor Hand Function Test (JHFT)," the gross motor level was evaluated by "Gross Motor Function Classification System (GMFCS)," and cognitive functions were evaluated by "Wisconsin Card Sorting Test (WCST)." Results: Significant difference was found between LMBET and SNDTBHR on GGF, pinch forces, JHFT, and WCST in favor of LMBET (P < 0.017). There was no significant difference between both MACS and GMFCS measurements (P > 0.05). Conclusion: Positive effects of both SNDTBHR and LMBET have been found. However, measurements after LMBET are statistically more significant. Future research should take into account higher patient allocation. Including additional leap motion training to conventional physiotherapy is feasible and might be promising to train cognitive function in children with CP.en_US
dc.language.isoengen_US
dc.publisherMary Ann Liebert, Inc.en_US
dc.rightsinfo:eu-repo/semantics/embargoedAccessen_US
dc.subjectCerebral Palsyen_US
dc.subjectCognitionen_US
dc.subjectHand Functionen_US
dc.subjectNeurodevelopmental Therapyen_US
dc.subjectLeap Motionen_US
dc.titleThe effect of video-based games on hand functions and cognitive functions in cerebral palsyen_US
dc.typearticleen_US
dc.relation.ispartofGames for Health Journalen_US
dc.departmentİstanbul Medipol Üniversitesi, Sağlık Bilimleri Fakültesi, Ergoterapi Bölümüen_US
dc.departmentİstanbul Medipol Üniversitesi, Sağlık Bilimleri Fakültesi, Fizyoterapi ve Rehabilitasyon Bölümüen_US
dc.departmentİstanbul Medipol Üniversitesi, Sağlık Bilimleri Enstitüsü, Fizyoterapi ve Rehabilitasyon Bölümüen_US
dc.authorid0000-0001-9362-7205en_US
dc.authorid0000-0003-0552-8464en_US
dc.authorid0000-0001-9804-368Xen_US
dc.authorid0000-0002-2476-6567en_US
dc.identifier.volume10en_US
dc.identifier.issue3en_US
dc.identifier.startpage180en_US
dc.identifier.endpage189en_US
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanıen_US
dc.identifier.doi10.1089/g4h.2020.0182en_US
dc.identifier.wosqualityQ1en_US
dc.identifier.scopusqualityQ1en_US


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