dc.contributor.author | Bostancı, Hilal | |
dc.contributor.author | Emir, Ahmet | |
dc.contributor.author | Tarakçı, Devrim | |
dc.contributor.author | Tarakçı, Ela | |
dc.date.accessioned | 2020-09-11T10:17:29Z | |
dc.date.available | 2020-09-11T10:17:29Z | |
dc.date.issued | 2020 | en_US |
dc.identifier.citation | Bostancı, H., Emir, A., Tarakçı, D. ve Tarakçı, E. (2020). Video game-based therapy for the non-dominant hand improves manual skills and grip strength. Hand Surgery & Rehabilitation, 39(4), 265-269. https://dx.doi.org/10.1016/j.hansur.2020.02.011 | en_US |
dc.identifier.issn | 2468-1229 | |
dc.identifier.issn | 2468-1210 | |
dc.identifier.uri | https://dx.doi.org/10.1016/j.hansur.2020.02.011 | |
dc.identifier.uri | https://hdl.handle.net/20.500.12511/5785 | |
dc.description.abstract | The study was designed to investigate the effect of virtual reality-supported training on manual skills and grip strength in the non-dominant hand in healthy participants. Thirty participants were randomized into two groups: ErgoActive group (n = 15) and control group (n = 15). The ErgoActive study group received 8 weeks of training with leap motion controller-based virtual reality games. The training was done 1 day per week for 30 min. The participants' hand function was evaluated using the Jebsen Taylor Hand Function Test (JTHFT), while grip strength was evaluated with a Jamar Hand Dynamometer and Pinchmeter. After 8 weeks, the ErgoActive and control groups had significantly different JTHFT, Jamar and Pinchmeter results (P < 0.05). When leap motion controller-based virtual reality applications are used, healthy subjects have increased manual skills and grip strength in their non-dominant hand. These virtual reality games are an effective and fun way of improving patients' hand functions. | en_US |
dc.language.iso | eng | en_US |
dc.publisher | Elsevier | en_US |
dc.rights | info:eu-repo/semantics/openAccess | en_US |
dc.subject | Manual Skills | en_US |
dc.subject | Non-Dominant Hand | en_US |
dc.subject | Virtual Reality | en_US |
dc.subject | Upper Extremity | en_US |
dc.subject | Occupational Therapy | en_US |
dc.title | Video game-based therapy for the non-dominant hand improves manual skills and grip strength | en_US |
dc.type | article | en_US |
dc.relation.ispartof | Hand Surgery & Rehabilitation | en_US |
dc.department | İstanbul Medipol Üniversitesi, Sağlık Bilimleri Fakültesi, Ergoterapi Bölümü | en_US |
dc.authorid | 0000-0002-5993-4153 | en_US |
dc.authorid | 0000-0001-9804-368X | en_US |
dc.identifier.volume | 39 | en_US |
dc.identifier.issue | 4 | en_US |
dc.identifier.startpage | 265 | en_US |
dc.identifier.endpage | 269 | en_US |
dc.relation.tubitak | info:eu-repo/grantAgreement/TUBITAK/SOBAG/1919B011800515 | |
dc.relation.publicationcategory | Makale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı | en_US |
dc.identifier.doi | 10.1016/j.hansur.2020.02.011 | en_US |
dc.identifier.wosquality | Q4 | en_US |
dc.identifier.scopusquality | Q2 | en_US |