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dc.contributor.authorFeyzioğlu, Özlem
dc.contributor.authorDinçer, Selvi
dc.contributor.authorAlkan, Arzu
dc.contributor.authorAlgun, Zeliha Candan
dc.date.accessioned2020-01-22T06:58:52Z
dc.date.available2020-01-22T06:58:52Z
dc.date.issued2020en_US
dc.identifier.citationFeyzioğlu, Ö., Dinçer, S., Akan, A. ve Algun, Z. C. (2020). Is Xbox 360 Kinect-based virtual reality training as effective as standard physiotherapy in patients undergoing breast cancer surgery? Supportive Care in Cancer, 28(9), 4295-4303. https://doi.org/10.1007/s00520-019-05287-xen_US
dc.identifier.issn09414355
dc.identifier.urihttps://doi.org/10.1007/s00520-019-05287-x
dc.identifier.urihttps://hdl.handle.net/20.500.12511/4912
dc.description.abstractPurpose: Breast cancer surgery may be associated with pain and physical symptoms in the upper limbs. Functional impairment and pain-related avoidance of movement may further increase disability level. This study aimed to investigate the potential effects of early postoperative virtual reality (VR) therapy on pain, range of motion (ROM), muscle strength, functionality, and fear of movement. Methods: Forty women with breast cancer who had undergone unilateral mastectomy with axillary lymph node dissection and who were receiving adjuvant therapy were included in the study and randomly assigned to two groups: the Kinect-based rehabilitation group (KBRG) and the standardized physical therapy group (SPTG). The KBRG (n = 20) received VR therapy using Xbox Kinect-based games and the SPTG (n = 20) received standard physiotherapy. Study subjects were assessed at baseline and after the 6-week treatment. Outcome measures were pain (visual analogue scale), grip strength (dynamometer), functionality (disabilities of the arm shoulder and hand questionnaire), muscle strength (handheld dynamometer), ROM (digital goniometer), and fear of movement (Tampa kinesiophobia scale (TKS)). Results: Both groups detected significant changes in pain, ROM, muscle strength, grip strength, functionality, and TKS scores after the treatment (p < 0.01). Fear of movement was significantly improved in the KBRG and the SPTG displayed more improvement in functionality (p < 0.05). There were no differences in ROM, muscle strength, grip strength, and pain between the groups after the treatment (p > 0.05). Conclusion: Kinect-based VR therapy resulted in significant outcomes that were comparable to those obtained under standard physiotherapy in the early postoperative phase in patients who had undergone breast cancer surgery. Trial registration: This study is registered at ClinicalTrials.gov (ClinicalTrials.gov identifier: NCT03618433).en_US
dc.language.isoengen_US
dc.publisherSpringeren_US
dc.rightsinfo:eu-repo/semantics/embargoedAccessen_US
dc.subjectBreast Canceren_US
dc.subjectXbox Kinecten_US
dc.subjectVirtual Realityen_US
dc.subjectPhysical Therapyen_US
dc.subjectVideo Gamesen_US
dc.titleIs Xbox 360 Kinect-based virtual reality training as effective as standard physiotherapy in patients undergoing breast cancer surgery?en_US
dc.typearticleen_US
dc.relation.ispartofSupportive Care in Canceren_US
dc.departmentİstanbul Medipol Üniversitesi, Sağlık Bilimleri Fakültesi, Fizyoterapi ve Rehabilitasyon Bölümüen_US
dc.authorid0000-0002-2476-6567en_US
dc.identifier.volume28en_US
dc.identifier.issue9en_US
dc.identifier.startpage4295en_US
dc.identifier.endpage4303en_US
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanıen_US
dc.identifier.doi10.1007/s00520-019-05287-xen_US
dc.identifier.wosqualityQ1en_US
dc.identifier.scopusqualityQ2en_US


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