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Comparison of the effects of Kinesio tape and neuromuscular electrical stimulation on hand extensors in children with cerebral palsy
(Mark Allen Group, 2020)
Background/Aims Cerebral palsy is a lifelong condition resulting in weakness in the muscles, difficulty moving and excessive tension in the muscles of the arms and legs. This study aimed to investigate the effects of adding ...
Effects of Nintendo Wii-Fit((R)) video games on balance in children with mild cerebral palsy
(Wiley, 2016)
BackgroundThis study compared the effects of Nintendo Wii-Fit((R)) balance-based video games and conventional balance training in children with mild cerebral palsy (CP). MethodsThis randomized controlled trial involved 30 ...
Exercise intensity of active video gaming in cerebral palsy: Hip- versus wrist-worn accelerometer data
(Taylor & Francis Ltd, 2022)
Objective The aim of this study was to compare exercise intensity of active video games (AVGs) between hip- and wrist-worn accelerometer data in cerebral palsy (CP). Methods Twenty children and adolescents (9.35 +/- 3.71 ...
The effect of video-based games on hand functions and cognitive functions in cerebral palsy
(Mary Ann Liebert, Inc., 2021)
Objective: The purpose of this study is to investigate the effect of Leap Motion Based Exergame Therapy (LMBET) on upper limb gross grip strength (GGS), pinch forces, hand functions, gross motor function, and cognitive ...