Başlık için Makale Koleksiyonu listeleme
Toplam kayıt 46, listelenen: 39-46
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Sağlıklı genç bireylerde kognitif görevle yapılan egzersizlerin kognitif fonksiyonlara, duygu durumuna ve yaşam kalitesine etkisi
(İstanbul Gelişim Üniversitesi Yayınları, 2020)Amaç: Günümüzde artan teknolojiyle birlikte sağlıklı genç bireylerde, fiziksel aktivite düzeylerindeki azalmadan kaynaklı, kognitif durumlarında bozulma, duygu durumlarında değişiklikler ve yaşam kalitelerinde azalma ... -
Sağlıklı ofis çalışanlarında mobil uygulama destekli egzersiz programının ağrı, yaşam kalitesi ve iş performansına etkisi
(AVES, 2021)Amaç: Çalışmamızın amacı, ofis çalışanlarında mobil uygulama tabanlı egzersizlerin ağrı, yaşam kalitesi ve iş performansına etkilerini araştırmak, uygulamanın bir egzersiz alışkanlığı oluşturma yönündeki etkisini ve ... -
Supervised exercises versus telerehabilitation. Benefits for persons with multiple sclerosis
(Wiley, 2021)Objectives The purpose of this study was to investigate the effectiveness of structured telerehabilitation on fatigue, health status, quality of life (QoL), and activities of daily living (ADL) and compare the possible ... -
Trunk stabilization, body balance, body perception, and quality of life in professional physically disabled and able-bodied archers
(Springer Nature, 2021)Background Archery is defined as a static sport that requires postural control, upper body strength and balance ability to achieve high scores. Purpose The aim of this study was to compare the trunk stabilization, body ... -
Turkish version of the motor function measure scale (MFM-32) for neuromuscular diseases: A cross-cultural adaptation, reliability, and validity study
(TUBİTAK Scientific & Technical Research Council Turkey, 2017)Background/aim: The Motor Function Measure (MFM-32) is a classification system for ambulant and nonambulant patients with neuromuscular diseases (NMDs). We aimed to translate it into Turkish, culturally adapt it, and test ... -
Upper extremity rehabilitation using video games in cerebral palsy: A randomized clinical trial
(Springer Heidelberg, 2021)Introduction The aim of the present study was to compare the effects of neurodevelopmental therapy (NDT)-based upper extremity rehabilitation and video game-based therapy (VGBT) using Nintendo(R)wii and leap motion controller ... -
The validity of an objective measurement method using the leap motion controller for fingers wrist, and forearm ranges of motion
(Elsevier, 2021)The present study aimed to validate the Leap Motion Controller (LMC)-based Fizyosoft (R) HandROM System developed by our team to evaluate range of motion (ROM) for fingers, wrist, and forearm in a new clinical setting. ... -
Video game-based therapy for the non-dominant hand improves manual skills and grip strength
(Elsevier, 2020)The study was designed to investigate the effect of virtual reality-supported training on manual skills and grip strength in the non-dominant hand in healthy participants. Thirty participants were randomized into two groups: ...