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Exercise intensity of active video gaming in cerebral palsy: Hip- versus wrist-worn accelerometer data
(Taylor & Francis Ltd, 2022)
Objective The aim of this study was to compare exercise intensity of active video games (AVGs) between hip- and wrist-worn accelerometer data in cerebral palsy (CP). Methods Twenty children and adolescents (9.35 +/- 3.71 ...
The effect of video-based games on hand functions and cognitive functions in cerebral palsy
(Mary Ann Liebert, Inc., 2021)
Objective: The purpose of this study is to investigate the effect of Leap Motion Based Exergame Therapy (LMBET) on upper limb gross grip strength (GGS), pinch forces, hand functions, gross motor function, and cognitive ...