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Toplam kayıt 13, listelenen: 1-10
Comparison of the effects of two different exergaming systems on balance, functionality, fatigue, and quality of life in people with multiple sclerosis: A randomized controlled trial
(Elsevier Science Ltd., 2020)
Background: Balance disorders, fatigue, and walking impairments are the most common symptoms of multiple sclerosis (MS), which lead to a decrease in quality of life. To cope with these disability-increasing symptoms, it ...
Upper extremity rehabilitation using video games in cerebral palsy: A randomized clinical trial
(Springer Heidelberg, 2021)
Introduction The aim of the present study was to compare the effects of neurodevelopmental therapy (NDT)-based upper extremity rehabilitation and video game-based therapy (VGBT) using Nintendo(R)wii and leap motion controller ...
The validity of an objective measurement method using the leap motion controller for fingers wrist, and forearm ranges of motion
(Elsevier, 2021)
The present study aimed to validate the Leap Motion Controller (LMC)-based Fizyosoft (R) HandROM System developed by our team to evaluate range of motion (ROM) for fingers, wrist, and forearm in a new clinical setting. ...
Effect of exercises according to the circadian rhythm in type 2 diabetes: Parallel-group, single-blind, crossover study
(Elsevier Science Ltd, 2022)
Background and aim: To evaluate the effectiveness of structured exercise appropriate the circadian rhythm in terms of blood sample test (BST), functionality and quality of life (QoL) in individuals with type 2 diabetes. ...
Effects of video games-based task-oriented activity training (Xbox 360 Kinect) on activity performance and participation in patients with juvenile idiopathic arthritis a randomized clinical trial
(Lippincott Williams & Wilkins, 2019)
Objective: The aim of the study was to compare the effects of two different task-oriented activity training programs on activity performance and participation in children/adolescents with juvenile idiopathic arthritis. ...
Research on the effects of a web-based system with oculomotor and optokinetic stimuli on vestibular rehabilitation
(Lippincott Williams & Wilkins, 2021)
Objective: The variety and use of technologies used in vestibular rehabilitation is very limited. The purpose of this study was to investigate the effects of a web-based system on vestibular rehabilitation in patients with ...
Effects of robotic rehabilitation on recovery of hand functions in acute stroke: A preliminary randomized controlled study
(Wiley, 2022)
Objective The aim of this study was to investigate the effects of EMG-driven robotic rehabilitation on hand motor functions and daily living activities of patients with acute ischemic stroke. Materials & Method A preliminary ...
The effectiveness of three-phase physiotherapy program in children with clubfoot after ponseti treatment
(Elsevier Ltd, 2022)
Backgrounds: Clubfoot is a foot disorder frequently seen. Although, there are several studies about the efficiency of physiotherapy in the treatment of clubfoot, physiotherapy programs may be more efficient if the treatment ...
Supervised exercises versus telerehabilitation. Benefits for persons with multiple sclerosis
(Wiley, 2021)
Objectives The purpose of this study was to investigate the effectiveness of structured telerehabilitation on fatigue, health status, quality of life (QoL), and activities of daily living (ADL) and compare the possible ...
The effect of Electromyography (EMG)-driven Robotic Treatment on the recovery of the hand Nine years after stroke
(Hanley and Belfus Inc., 2023)
Objective: To investigate the effect of electromyography (EMG)-driven robotic therapy on the recovery of the hand in a stroke case lasting 9 years.Case: An 18-year-old patient with hemiparesis due to the ischemic lesion ...