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dc.contributor.authorTanrıverdi, Müberra
dc.contributor.authorKarantay Mutluay, Fatma
dc.contributor.authorÇakır, Fatma Betül
dc.date.accessioned10.07.201910:49:13
dc.date.accessioned2019-07-10T19:50:31Z
dc.date.available10.07.201910:49:13
dc.date.available2019-07-10T19:50:31Z
dc.date.issued2018en_US
dc.identifier.citationTanrıverdi, M., Karantay Mutluay, F. ve Çakır, F. (2018). The effect of virtual reality exercises on balance in children with brain tumors. 18th International Symposium on Pediatric Neuro-Oncology (ISPNO) içinde (157-158. ss.). Denver, ABD, 03-30 July 2018.en_US
dc.identifier.issn1522-8517
dc.identifier.issn1523-5866
dc.identifier.urihttps://hdl.handle.net/20.500.12511/2008
dc.description18th International Symposium on Pediatric Neuro-Oncology (ISPNO) -- JUN 30-JUL 03, 2018 -- Denver, COen_US
dc.descriptionWOS: 000438339000586en_US
dc.description.abstractBalance disorders has seen in children with brain tumors. Purpose of our study is to examine the effects of balance education and compare the efficiency of video game exercise systems to conventional methods. 30 patients between 6-18 years of age included in the study and they are randomized into two groups; Wii Fit and conventional. Both groups received their exercises under supervision of a physiotherapist for 8 weeks total, twice a week 1 hour per session. Assessments performed at the beginning of the exercise program and at the end of the 8th week including disease affect, timed performance, functional capacity, balance and daily living activities. There was no significant difference between two groups and in group assessment of disease affect (p>0,05). There were significant differences in groups for timed performance (p<0,05) and functional capacity (p<0,05) but there was no difference between the two groups. Both groups results for balance improved and there was no significant difference between groups even though the Wii Fit group improved more statistically (p≈0). There was no difference between total scores of daily living activities but only social communication score was better in favor of Wii Fit group. Treatment program has no effect on the disease affect instruments yet timed performance tests, functional capacity and balance skills of the patients improved. These improvements were even better for the Wii Fit group. These results show that physiotherapy and rehabilitation is beneficial for children with brain tumor even though it doesn’t have any effects on the disease itself.en_US
dc.language.isoengen_US
dc.publisherOxford University Press Incen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subjectVirtual Reality Exercisesen_US
dc.subjectBalanceen_US
dc.subjectChildrenen_US
dc.titleThe effect of virtual reality exercises on balance in children with brain tumorsen_US
dc.typeconferenceObjecten_US
dc.relation.ispartof18th International Symposium on Pediatric Neuro-Oncology (ISPNO)en_US
dc.departmentİstanbul Medipol Üniversitesi, Sağlık Bilimleri Fakültesi, Fizyoterapi ve Rehabilitasyon Bölümüen_US
dc.authorid0000-0003-1432-0913en_US
dc.identifier.volume20en_US
dc.identifier.issueSupplement: 2en_US
dc.identifier.startpage157en_US
dc.identifier.endpage158en_US
dc.relation.publicationcategoryKonferans Öğesi - Uluslararası - Kurum Öğretim Elemanıen_US
dc.identifier.wosqualityQ1en_US


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