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dc.contributor.authorArman, Nilay
dc.contributor.authorTarakçı, Ela
dc.contributor.authorTarakçı, Devrim
dc.contributor.authorKasapçopur, Özgür
dc.date.accessioned10.07.201910:49:13
dc.date.accessioned2019-07-10T19:49:40Z
dc.date.available10.07.201910:49:13
dc.date.available2019-07-10T19:49:40Z
dc.date.issued2019en_US
dc.identifier.citationArman, N., Tarakçı, E., Tarakçı, D. ve Kasapçopur, Ö. (2019). Effects of video games-based task-oriented activity training (Xbox 360 Kinect) on activity performance and participation in patients with juvenile idiopathic arthritis a randomized clinical trial. American Journal of Physical Medicine & Rehabilitation, 98(3), 174-181. https://dx.doi.org/10.1097/PHM.0000000000001001en_US
dc.identifier.issn0894-9115
dc.identifier.issn1537-7385
dc.identifier.urihttps://dx.doi.org/10.1097/PHM.0000000000001001
dc.identifier.urihttps://hdl.handle.net/20.500.12511/1712
dc.descriptionWOS: 000459458200005en_US
dc.descriptionPubMed ID: 30020092en_US
dc.description.abstractObjective: The aim of the study was to compare the effects of two different task-oriented activity training programs on activity performance and participation in children/adolescents with juvenile idiopathic arthritis. Design: Sixty-two patients were randomized into group I and group II for task-oriented activity training. In group I, activities of daily living were practiced using real materials from daily life, and in group II, activities of daily living were practiced using video-based games (Xbox 360 Kinect) for 3 d/wk for 8 wks. Pain by the Numeric Rating Scale, upper limb muscle, grip, and pinch strengths by a dynamometer, activity performance and participation by the Childhood Health Assessment Questionnaire, Canadian Occupational Performance Measure, and Duruoz Hand Index were evaluated. Results: After treatment in both groups, significant changes were found in the Numeric Rating Scale, muscle strength, grips strength, Childhood Health Assessment Questionnaire, Canadian Occupational Performance Measure, and Duruoz Hand Index (P < 0.05). Group II was statistically superior to group I in changes of almost all upper limb muscle strengths, palmar pinch strength, Canadian Occupational Performance Measure satisfaction, and Duruoz Hand Index scores (P < 0.05). Conclusion: Video games-based task-oriented activity training is an alternative and feasible treatment for children/adolescents with juvenile idiopathic arthritis. This new method may have widespread applicability in future research, given the rapidly growing interest in virtual reality-based therapy in rehabilitation.en_US
dc.description.sponsorshipResearch Fund of Istanbul University [51144]en_US
dc.description.sponsorshipThis project is registered with ClinicalTrials.gov (Clinical Trial Number: NCT02954718) and supported by Research Fund of Istanbul University (Project Number: 51144).en_US
dc.language.isoengen_US
dc.publisherLippincott Williams & Wilkinsen_US
dc.rightsinfo:eu-repo/semantics/embargoedAccessen_US
dc.subjectVideo Gamesen_US
dc.subjectTask-Oriented Trainingen_US
dc.subjectUpper Limben_US
dc.subjectJuvenile Idiopathic Arthritisen_US
dc.titleEffects of video games-based task-oriented activity training (Xbox 360 Kinect) on activity performance and participation in patients with juvenile idiopathic arthritis a randomized clinical trialen_US
dc.typearticleen_US
dc.relation.ispartofAmerican Journal of Physical Medicine & Rehabilitationen_US
dc.departmentİstanbul Medipol Üniversitesi, Sağlık Bilimleri Fakültesi, Ergoterapi Bölümüen_US
dc.authorid0000-0001-9804-368Xen_US
dc.identifier.volume98en_US
dc.identifier.issue3en_US
dc.identifier.startpage174en_US
dc.identifier.endpage181en_US
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanıen_US
dc.identifier.doi10.1097/PHM.0000000000001001en_US
dc.identifier.wosqualityQ3en_US
dc.identifier.scopusqualityQ2en_US


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