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dc.contributor.authorÇavuşoğlu, Irmak
dc.contributor.authorTarakçı, Devrim
dc.contributor.authorZenginler Yazgan, Yonca
dc.contributor.authorYavuz, Sevgi
dc.date.accessioned2023-02-20T07:41:29Z
dc.date.available2023-02-20T07:41:29Z
dc.date.issued2023en_US
dc.identifier.citationÇavuşoğlu, I., Tarakçı, D., Zenginler Yazgan, Y. ve Yavuz, S. (2023). Comparison of effectiveness of Nintendo Wii-based exergaming and home-based fun video exercises in pediatric patients with chronic kidney disease. International Journal of Rehabilitation Research, 46(1), 26-34. https://doi.org/10.1097/MRR.0000000000000554en_US
dc.identifier.issn0342-5282
dc.identifier.issn1473-5660
dc.identifier.urihttps://doi.org/10.1097/MRR.0000000000000554
dc.identifier.urihttps://hdl.handle.net/20.500.12511/10481
dc.description.abstractFunctional capacity and quality of life (QoL) are reduced in children and adults with chronic kidney disease (CKD). Aerobic, strengthening exercises, and exergames are reported as effective in the treatment of symptoms associated with CKD. Unlike adult patients, there are insufficient studies investigating the effects of exercise on disease-related symptoms in pediatric CKD. This study aimed to compare the effects of Nintendo Wii-based exergaming and home-based fun video exercises on functional capacity, muscle strength, physical activity (PA), depression, fatigue, and QoL in pediatric patients with CKD. Twenty-three pediatric patients with CKD were included in the study and randomized to group I (Nintendo Wii Fit) and group II (home-based fun video exercises). Patients in both groups underwent exercise programs twice per week for 6 weeks. Functional capacity, muscle strength, PA, QoL, fatigue, and depression of the patients were evaluated before and after the treatments. Sixteen patients completed the study. After treatment, significant differences were observed in both groups on 6MWT, muscle strength, average daily steps, PedsQoL Child Self-Report PHSS, and the Visual Fatigue Scale. Left knee flexor muscle strength and average step counts were found to be superior in group I. Both exergaming and home-based fun video exercises provide positive effects on functional capacity, muscle strength, fatigue, PA, depression, and QoL in pediatric patients with CKD. We think that these exercise methods can help to protect physical and mental health of patients and should be included in treatment from the early stages of the disease.en_US
dc.language.isoengen_US
dc.publisherLippincott Williams and Wilkinsen_US
dc.rightsinfo:eu-repo/semantics/embargoedAccessen_US
dc.subjectExergameen_US
dc.subjectNintendo Wiien_US
dc.subjectPediatric Chronic Kidney Diseaseen_US
dc.subjectVideo-Based Exerciseen_US
dc.titleComparison of effectiveness of Nintendo Wii-based exergaming and home-based fun video exercises in pediatric patients with chronic kidney diseaseen_US
dc.typearticleen_US
dc.relation.ispartofInternational Journal of Rehabilitation Researchen_US
dc.departmentİstanbul Medipol Üniversitesi, Sağlık Bilimleri Enstitüsü, Fizyoterapi ve Rehabilitasyon Ana Bilim Dalıen_US
dc.departmentİstanbul Medipol Üniversitesi, Sağlık Bilimleri Fakültesi, Ergoterapi Bölümüen_US
dc.authorid0000-0001-9804-368Xen_US
dc.identifier.volume46en_US
dc.identifier.issue1en_US
dc.identifier.startpage26en_US
dc.identifier.endpage34en_US
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanıen_US
dc.identifier.doi10.1097/MRR.0000000000000554en_US
dc.institutionauthorÇavuşoğlu, Irmak
dc.institutionauthorTarakçı, Devrim
dc.identifier.wosqualityQ3en_US
dc.identifier.wos000940452700003en_US
dc.identifier.scopus2-s2.0-85147720424en_US
dc.identifier.pmid36416089en_US
dc.identifier.scopusqualityQ2en_US


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