Bostancı, HilalEmir, AhmetTarakçı, DevrimTarakçı, Ela2020-09-112020-09-112020Bostancı, H., Emir, A., Tarakçı, D. ve Tarakçı, E. (2020). Video game-based therapy for the non-dominant hand improves manual skills and grip strength. Hand Surgery & Rehabilitation, 39(4), 265-269. https://dx.doi.org/10.1016/j.hansur.2020.02.0112468-12292468-1210https://dx.doi.org/10.1016/j.hansur.2020.02.011https://hdl.handle.net/20.500.12511/5785The study was designed to investigate the effect of virtual reality-supported training on manual skills and grip strength in the non-dominant hand in healthy participants. Thirty participants were randomized into two groups: ErgoActive group (n = 15) and control group (n = 15). The ErgoActive study group received 8 weeks of training with leap motion controller-based virtual reality games. The training was done 1 day per week for 30 min. The participants' hand function was evaluated using the Jebsen Taylor Hand Function Test (JTHFT), while grip strength was evaluated with a Jamar Hand Dynamometer and Pinchmeter. After 8 weeks, the ErgoActive and control groups had significantly different JTHFT, Jamar and Pinchmeter results (P < 0.05). When leap motion controller-based virtual reality applications are used, healthy subjects have increased manual skills and grip strength in their non-dominant hand. These virtual reality games are an effective and fun way of improving patients' hand functions.eninfo:eu-repo/semantics/openAccessManual SkillsNon-Dominant HandVirtual RealityUpper ExtremityOccupational TherapyVideo game-based therapy for the non-dominant hand improves manual skills and grip strengthArticle39426526910.1016/j.hansur.2020.02.011Q4Q2